Autodesk maya 2018 a comprehensive guide review free

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- Autodesk Maya A Comprehensive Guide



 

Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Autodesk Maya by Sham Tickoo. Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease.

Also, it will unleash your creativity, thus helping y Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner.

Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials.

This will enable the readers to relate the tutorials to the real-world models in the animation and visual effects industry. In addition, there are about 34 exercises that are also based on the real-world animation projects. The answers to Self-Evaluation Test are given at the end of the chapter. Also, Review Questions and Exercises are given at the end of each chapter and they can be used by the instructors as test questions and exercises.

Get A Copy. Kindle Edition , pages. More Details Other Editions 1. All Editions Add a New Edition. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Autodesk Maya , please sign up.

Lists with This Book. This book is not yet featured on Listopia. Add this book to your favorite list ». Community Reviews. Showing Average rating 3.

Rating details. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.

Additionally, the company publishes books in various other fields such as GIS and Computer Programming. Apart from publishing textbooks, the company also provides consultancy services and online training to universities and colleges all over the world. Account Options Anmelden. Meine Mediathek Hilfe Erweiterte Buchsuche. Sham Tickoo. The first page of every chapter summarizes the topics that are covered in it. Real-world 3D models and examples focusing on industry experience.

Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Additional learning resources at 'mayaexperts.

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Autodesk Maya A Comprehensive Guide, 10th Edition - Prof. Sham Tickoo - Google Books - See a Problem?



   

Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials.

This will enable the readers to relate the tutorials to the real-world models in the animation and visual effects industry. In addition, there are about 34 exercises that are also based on the real-world animation projects. The answers to Self-Evaluation Test are given at the end of the chapter. Also, Review Questions and Exercises are given at the end of each chapter and they can be used by the instructors as test questions and exercises.

Get A Copy. Kindle Edition , pages. More Details Other Editions 1. All Editions Add a New Edition. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Autodesk Maya , please sign up.

Lists with This Book. This book is not yet featured on Listopia. Add this book to your favorite list ». Community Reviews. Showing Average rating 3. Rating details. On selecting any one of these colored scale boxes, the default color of the box changes to yellow. You can also adjust the default settings of Scale Tool by double-clicking on it in the Tool Box. While rotating, moving, or scaling an object, different colored handles are displayed.

These handles indicate different axes. You can use this color scheme while working with three transform tools as well. The red, green, and blue colors represent the X, Y, and Z axes, respectively. The Last Tool Used tool is used to invoke the last used or the currently selected tool.

This tool displays the icon of the last used tool or currently active tool. Using the buttons in the Quick Layout buttons area, refer to Figure , you can the toggle the display of layouts as required. You can also change the display of layout buttons. To do so, right-click on one of the Quick Layout buttons; a shortcut menu with various layout options will be displayed, as shown in Figure Next, choose any of the layout from the shortcut menu as per your need; the current layout will be replaced by the chosen layout.

Using these buttons, you can also edit the current layout. To do so, right-click on the Quick Layout buttons; a shortcut menu will be displayed. Choose Edit Layouts from the shortcut menu; the Panels window will be displayed, as shown in Figure The Time Slider and the Range Slider, as shown in Figure , are located at the bottom of the viewport.

These two sliders are used to control the frames in animation. The Time Slider comprises of the frames that are used for animation. There is an input box on the Time Slider called Set the current time , which indicates the current frame of animation.

The keys in the Time Slider are displayed as red lines. The Time Slider displays the range of frames available in your animation. In the Time Slider, the grey box, known as scrub bar, is used to move back and forth in the active range of frames available for animation. The Playback Controls at the extreme right of the current frame help you to play and stop the animation. The Range Slider located below the Time Slider is used to adjust the range of animation playback.

The Range Slider shows the start and end time of the active animation. The edit boxes both on the left and right of the Range Slider direct you to the start and end frames of the selected range. The length of the Range Slider can be altered using these edit boxes. At the right of the Set the end time of the animation input box is the Set the active animation layer button.

This feature gives you access to all the options needed to create and manipulate the animation layers. This option helps you to blend multiple animations in a scene. The Set the current character set is located on the right of the Range Slider. It is used to gain automatic control over the character animated object.

There are two buttons on the extreme right of the Range Slider: Auto keyframe toggle and Animation preferences. These buttons are discussed next. The Auto keyframe toggle button is used to set the keyframes. This button sets the keyframe automatically whenever an animated value is changed. Its color turns blue when it is activated. The Animation preferences button is used to modify the animation controls. On choosing this button, the Preferences window will be displayed, as shown in Figure In the Preferences window, the Time Slider option is selected by default in the Categories area.

You can set the animation controls in the Time Slider and Playback area of the Preferences window. Choose the Save button to save the changes and close the window. The Command Line is located below the Range Slider. Choose the MEL button to switch between the two scripts. The MEL button is. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel.

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Explore Documents. Enjoy millions of ebooks, audiobooks, magazines, and more. Start your free days Read preview. Released: Sep 21, ISBN: Format: Book. About the author ST. Read more. NX Nastran 9. PTC Creo Parametric 3. Related Books. Getting Started with Unity 5 by Dr. Related Podcast Episodes. Our caller for today, Tom is not sure how he can add 3D renderings to a video.

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Ed is from Wisconsin and previously worked at onXhunt and now is a inte Ray Ecosystem with Ion Stoica: Ray is a general purpose distributed computing framework. Ray is used for reinforcement learning and other compute intensive tasks. Related Articles. Related categories Skip carousel. Menubar The menubar is available just below the title bar. Status Line The Status Line is located below the menubar.

File Buttons Group The buttons in this group are used to perform different file related operations, refer to Figure Create a new scene The Create a new scene button is used to create a new scene.

Open a scene The Open a scene button is used to open a file created earlier. Folder Bookmarks The bookmarks section is used to access the folders in your computer. Set Project This button is used to set a new project by replacing the current project.

Save the current scene The Save the current scene button is used to save the current scene. Selection Set Icons Group The Selection Set Icons group shown in Figure is used to define the selection of objects or the components of objects from the viewport. Select by hierarchy and combinations The Select by hierarchy and combinations button is used to select a group of objects in a scene in a hierarchical order.

Select by object type The Select by object type button is used to select only a single object from a group of objects in a scene. Select by component type The Select by component type button is used to select the components of an object, such as vertices or faces. Selection Mask Icons Group The Selection Mask Icons group comprises of selection filters that help you in selecting objects or their components in the viewport.

Set the object selection mask The Set the object selection mask button is used to switch all the selection icons on or off. Note If the All objects off option is chosen, you cannot select any object in the viewport. Select handle objects The Select handle objects button allows you to select IK handles and selection handles. Select joint objects The Select joint objects button is used to select only the joints of the objects while animating or rigging them.

Select curve objects The Select curve objects button is used to select the NURBS curves, curves on the surface, and paint effects strokes in the viewport. Select deformations objects The Select deformations objects button is used to select the lattices, clusters, nonlinear, and sculpt objects in the viewport. Select dynamic objects The Select dynamic objects button is used to select the dynamic objects in the viewport.

Select rendering objects The Select rendering objects button is used to select the lights, cameras, and textures in the viewport. Select miscellaneous objects The Select miscellaneous objects button is used to select miscellaneous objects such as IK End Effectors, locators, and dimensions in the viewport. Highlight Selection mode is on The Highlight Selection mode is on button is used to turn off the automatic display of the components.

Snap to grids The Snap to grids tool is used to snap an object to the closest grid intersection point. Snap to curves The Snap to curves button is used to snap an object to the curve in the viewport. Snap to points The Snap to points button is used to snap the selected objects to the closest control vertex or pivot point. Snap to Projected Center The Snap to Projected Center button is used to snap an object joint or locator to the center of the other object.

Snap to view planes The Snap to view planes button is used to snap the selected object to the view plane of the viewport. Make the selected object live The Make the selected object live button is used to make the selected surface a live object.

Inputs to the selected object The Inputs to the selected object button is used to edit all input connections for the selected object such that the selected object gets influenced by another object. Outputs from the selected object The Outputs from the selected object button is used to select and edit the output operations of an object.

Render the current frame The Render the current frame button is used to render the selected viewport at the current frame using the Arnold renderer. Display render settings window On choosing the Display render settings window button, the Render Settings window will be displayed, as shown in Figure Display and edit connections in shading networks On choosing this button, the Hypershade window will be displayed.

Toggle pausing Viewport 2 display update This button is used to pause Viewport 2 display update. Input Line Operations Group This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport.

Absolute transform The Absolute transform area is used to move, rotate, or scale a selected object in the viewport. Note The Absolute transform area takes the center of the viewport as a reference for transforming an object.

Relative transform The Relative transform area is also used to scale, rotate, or move a selected object in the viewport, refer to Figure Rename The Rename area is used to change the name of a selected object.

Select by name You can select an object in the viewport by entering its name in the text box in the Select by name area, refer to Figure Sidebar Buttons Group The toggle buttons in the Sidebar Buttons group are used to invoke tools, editors, and windows. Note By default, the keyable attributes of selected object s are displayed in the Channel Box.

Navigate Shelves The Navigate Shelves option is used to choosethe previous or next Shelf of the currently chosen Shelf. Next Shelf The Next Shelf option is used to choose the shelf that comes after the currently chosen Shelf. Delete Shelf The Delete Shelf option is used to delete a shelf. Load Shelf The Load Shelf option is used to load the shelf that was saved previously. Save all Shelves The Save all Shelves option is used to save the shelves, so that you can use them later while working in Maya.

Tool Box The Tool Box is located on the left side of the workspace. Select Tool The Select Tool is used to select the objects created in the viewport. Lasso Tool The Lasso Tool is used to select an object by using a free hand marquee selection. Move Tool The Move Tool is used to move an object from one place to another in the viewport. Note A pivot is a point in 3D space that is used as a reference point for the transformation of objects.

Note While rotating, moving, or scaling an object, different colored handles are displayed. Quick Layout Buttons Using the buttons in the Quick Layout buttons area, refer to Figure , you can the toggle the display of layouts as required. Auto keyframe toggle The Auto keyframe toggle button is used to set the keyframes. Animation preferences The Animation preferences button is used to modify the animation controls. Start your free days. Reviews What people think about Autodesk Maya 0.

Rate as 1 out of 5, I didn't like it at all. Rate as 2 out of 5, I didn't like it that much. Rate as 3 out of 5, I thought it was OK.

In addition, there are 50 exercises that are also based on the real-world 3D modeling and animation projects. Tips and Notes: Additional information is provided to the users in the form of tips and notes. Heavily Illustrated Text: The text in this book is heavily illustrated with about screen capture images.

Learning Objectives: The first page of every chapter summarizes the topics that are covered in it. Self-Evaluation Test, Review Questions, and Exercises: Every chapter ends with a Self-Evaluation test so that the users can assess their knowledge of the chapter. The answer to Self-Evaluation Test are given at the end of the chapter.

Also, Review Questions and Exercises are given at the end of each chapter and they can be used by the instructor as test questions and exercises. Print Books. Amazon Flipkart. About the author. Related Category: Advance Science. Share this book Twitter Facebook. Read More. Suggested Reads. Satish jain. C Odyssey - Vol.



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